Aug 14, 2011

Myanmar Gaming Clan Tournament Final

Big Nose vs Evil Fighter

Maps

Castle
Santoria
Blackwidow(default)

Winner Team- Big Nose
  • **LIBRA**(leader)
  • [cV]_DanGer
  • **helium**
  • vansithu
  • -*DADDY*-
We promoted **LIBRA** our new clan Lt.Cheer LIBRA ...do the best what u can....

Aug 1, 2011

Round (7) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အ၀ါေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္သေရရရွိုေသာအသင္းမ်ားၿဖစ္ၿပီး....အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 7 Myanmar Hero 5 1 1 89 60 16
2. 7 Big Nose 5 1 1 89 62 16
3. 7 Evil Fighter 5 1 1 80 62 16
4. 7 Potatos 4 0 3 82 83 12
5. 7 B-13 3 2 2 71 61 11
6. 7 Chinese Team 3 1 3 79 75 10
7. 7 Head Shot 2 2 3 69 77 8
8. 7 Ever Die 2 1 4 72 82 7
9. 7 Winner 1 0 6 61 90 3
10. 7 Micro Fighter 0 1 6 53 89 1

Jul 28, 2011

Round (6) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အ၀ါေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္သေရရရွိုေသာအသင္းမ်ားၿဖစ္ၿပီး....အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 6 Myanmar Hero 5 0 1 77 48 15
2. 6 Big Nose 5 0 1 77 50 15
3. 6 Evil Fighter 4 1 1 66 58 13
4. 6 Potatos 3 0 3 68 74 9
5. 6 Head Shot 2 2 2 63 63 8
6. 6 B-13 2 2 2 57 55 8
7. 6 Chinese Team 2 1 3 65 72 7
8. 6 Ever Die 2 1 3 63 68 7
9. 6 Winner 1 0 5 57 76 3
10. 6 Micro Fighter 0 1 5 50 75 1

Round (5) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အ၀ါေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္သေရရရွိုေသာအသင္းမ်ားၿဖစ္ၿပီး....အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 5 Myanmar Hero 5 0 0 69 39 15
2. 5 Big Nose 4 0 1 63 43 12
3. 5 Evil Fighter 3 1 1 57 50 10
4. 5 Potatos 3 0 2 61 60 9
5. 5 Head Shot 2 1 2 54 54 7
6. 5 B-13 2 1 2 46 44 7
7. 5 Chinese Team 2 0 3 54 61 6
8. 5 Ever Die 1 1 3 49 59 4
9. 5 Winner 1 0 4 48 62 3
10. 5 Micro Fighter 0 0 5 41 66 0

Round (4) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အ၀ါေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္သေရရရွိုေသာအသင္းမ်ားၿဖစ္ၿပီး....အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 4 Myanmar Hero 4 0 0 55 31 12
2. 4 Potatos 3 0 1 53 46 9
3. 4 Big Nose 3 0 1 51 32 9
4. 4 Evil Fighter 2 1 1 44 41 7
5. 4 B-13 2 1 1 35 32 7
6. 4 Chinese Team 2 0 2 45 48 6
7. 4 Head Shot 1 1 2 42 47 4
8. 4 Winner 1 0 3 41 50 3
9. 4 Ever Die 0 1 3 35 52 1
10. 4 Micro Fighter 0 0 4 34 52 0

Jul 17, 2011

Round(3) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 3 Myanmar Hero 3 0 0 41 22 9
2. 3 Potatos 2 0 1 40 35 6
3. 3 Big Nose 2 0 0 37 28 6
4. 3 Chinese Team 2 0 1 36 34 6
5. 3 Evil Fighter 2 0 1 35 32 6
6. 3 B-13 2 0 1 26 23 6
7. 3 Head Shot 1 0 2 30 35 3
8. 3 Winner 1 0 2 30 37 3
9. 3 Micro Fighter 0 0 3 28 38 0
10. 3 Ever Die 0 0 3 23 40 0

Jul 14, 2011

Round(2) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 2 Myanmar Hero 2 0 0 28 14 6
2. 2 Big Nose 2 0 0 27 16 6
3. 2 B-13 2 0 0 24 20 6
4. 2 Potatos 1 0 1 26 25 3
5. 2 Chinese Team 1 0 1 24 24 3
6. 2 Evil Fighter 1 0 1 23 22 3
7. 2 Head Shot 1 0 1 22 22 3
8. 2 Micro Fighter 0 0 2 18 24 0
9. 2 Winner 0 0 2 17 27 0
10. 2 Ever Die 0 0 2 13 28 0

Jul 11, 2011

Round(1) အၿပီးအသင္းမ်ားရပ္တည္မွဳ

အစိမ္းေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္အနိုင္ရရွိေသာအသင္းမ်ားၿဖစ္
ၿပီး..အနီေရာင္Highlightၿပထားတဲ ့အသင္းေတြကေတာ ့ဒီတစ္ပတ္ပြဲစဥ္တြင္ရွံုးနိမ္ ့ေသာအသင္းမ်ားၿဖစ္
ပါသည္.....
Tournament ရပ္တည္မွဳဇယား...
No. Rounds PlayedTeam Name Win Draw Lose W-M L-M Points
1. 1 Myanmar Hero 1 0 0 14 7 3
2. 1 Evil Fighter 1 0 0 14 10 3
3. 1 B-13 1 0 0 14 12 3
4. 1 Chinese Team 1 0 0 13 10 3
5. 1 Big Nose 1 0 0 13 10 3
6. 1 Potatos 0 0 1 12 14 0
7. 1 Head Shot 0 0 1 10 13 0
8. 1 Winner 0 0 1 10 13 0
9. 1 Micro Fighter 0 0 1 10 14 0
10. 1 Ever Die 0 0 1 7 14 0

Jul 5, 2011

Myanmar Gaming Clan Summer Opening Tournument's Schedule

 ပြဲစဥ္တစ္ခုလွ်င္ Map တစ္ခုအေနၿဖင္ ့ ပြဲစဥ္ ( ၉ )ပြဲကစားသြားမည္ၿဖစ္သည္...........

Round(1) -(9.7.2011) The Mine

team(1)[Potatos] & team(3)[l3-13]
team(2)[Chinese Team] & team(6)[Winners]
team(4)[Head Shot] & team(9)[Big nose]
team(8)[Ever Die] & team(10)[myanmarhero]
team(5)[microfighter] & team(7)[Evil Fighter]

Round(2) -(13.7.2011) Castle

team(1)[Potatos] & team(2)[Chinese Team]
team(3)[l3-13] & team(5)[microfighter]
team(4)[Head Shot] & team(7)[Evil Fighter]
team(6)[Winners] & team(10)[myanmarhero]
team(8)[Ever Die] & team(9)[Big nose]

Round(3) -(16.7.2011) Ceyhan
team(1)[Potatos] & team(5)[microfighter]
team(2)[Chinese Team] & team(8)[Ever Die]
team(4)[Head Shot] & team(10)[myanmarhero]
team(3)[l3-13] & team(6)[Winners]
team(7)[Evil Fighter] & team(9)[Big nose]

Round(4) -(20.7.2011) EgaleEyes

team(1)[Potatos] & team(6)
team(2)[Chinese Team] & team(10)[myanmarhero]
team(4)[Head Shot] & team(8)[Ever Die]
team(3)[l3-13] & team(7)[Evil Fighter]
team(5)[microfighter] & team(9)[Big nose]

Round(5) -(23.7.2011) Factory

team(1)[Potatos] & team(10)[myanmarhero]
team(2)[Chinese Team] & team(7)[Evil Fighter]
team(4)[Head Shot] & team(6)[Winners]
team(3)[l3- & team(9)[Big nose]
team(5)[microfighter] & team(8)[Ever Die]

Round(6) -(27.7.2011) Mexico

team(1)[Potatos] & team(9)[Big nose]
team(2)[Chinese Team] & team(3)[l3-13]
team(4)[Head Shot] & team(5)[microfighter]
team(6)[Winners] & team(8)[Ever
team(7)[Evil Fighter] & team(10)[myanmarhero]

Round(7) -(30.7.2011) Santoria

team(1)[Potatos] & team(8)[Ever Die]
team(2)[Chinese Team] & team(5)[microfighter]
team(4)[Head Shot] & team(3)[l3-13]
team(6)[Winners] & team(7)[Evil Fighter]
team(9)[Big nose] & team(10)[myanmarhero]

Round(8) -(3.8.2011) Sub Base

team(1)[Potatos] & team(7)[Evil Fighter]
team(3)[l3-13] & team(8)[Ever Die]
team(4)[Head Shot] & team(2)[Chinese Team]
team(6)[Winners] & team(9)[Big nose]
team(5)[microfighter] & team(10)[myanmarhero]

Round(9) -(6.8.2011) Compound

team(2)[Chinese Team] & team(9)[Big nose]
team(3)[l3-13] & team(10)[myanmarhero]
team(4)[Head Shot] & team(1)[Potatos]
team(5)[microfighter] & team(6)[Winners]
team(7)[Evil Fighter] & team(8)[Ever Die]


Myanmar Gaming Clan Summer Opening Tournument's Teams

Myanmar Gaming Clan ရဲ႕ Clan Tournament ျပဳလုပ္ရန္အတြက္ .. အသင္းမ်ားကုိ ဖြဲ႕စည္းထားျပီးျဖစ္ပါတယ္ ... အသင္းေတြ ကေတာ့ အားလုံးေပါင္း (၁၀) သင္း နဲ႕ လူအေယာက္ ( ၅၀ ) တစ္သင္း ကုိ (၅) ေယာက္ဆီ နဲ႕ ဖြဲ႕စည္းထားပါတယ္ ... ယခု အသင္းမ်ားကုိ Team(1),Team(2),Team(3) အၿပင္ Team Name.... စသျဖင့္ ဖြဲ႕စည္းထားပါတယ္ ..
အသင္းေတြ အေနနဲ႕ Dolby Axon မွာ တစ္သင္းလွ်င္ တစ္ခန္းဆီ Leader မ်ားမွ Room ၿပဳလုပ္ရပါမယ္ .. ဥပမာ . Team(1) အတြက္ဆုိရင္ Team (1) ဆုိျပီးေတာ့ မိမိရဲ႕ DA acc ေအာက္မွာ ျမင္ရပါမယ္.. Clan tour ကစားတဲ့ အခါမွာ မိမိ အသင္းနဲ႕ သက္ဆုိင္တဲ့ အခန္းကုိပဲ ၀င္ရမွာ ျဖစ္ပါတယ္ .. တျခား အခန္းေတြထဲကုိ မ၀င္ရပါဘူး ... စည္းကမ္းခ်က္ပါ .. တျခား စည္း ကမ္း ခ်က္ေတြ ကုိ Myanmar Gaming Clan Summer Opening Tournument မွာ ဖတ္ႏုိင္ပါတယ္ ... ေသခ်ာစြာ ဖတ္ပါ ... 

အခု ေအာက္ကေတာ့ Team ေတြ ျဖစ္ပါတယ္ ... အနီေရာင္နဲ႕ကေတာ့ Team Leader ေတြျဖစ္ပါတယ္ ..



Team ( 1 )[Potatos]
  • nanoblue83
  • mahaw
  • duck007
  • minhtetsoe
  • gunstar009


Team ( 2 )[Chinese Team]

  • I*m_a-[MM]
  • smukgkg
  • MAI-KNIGHT
  • Sailone
  • xxPHULONExx

Team ( 3 )[l3-13]

  • DZeroULuv2H8
  • moegyi
  • kohtut
  • yarma
  • yml


Team ( 4 )[Head Shot]

  • moetain
  • pauksilay
  • SuuShA
  • KNUkglay
  • **TearLess**


Team ( 5 )[microfighter]

  • nyiminkha
  • _**Navy**18_
  • akalay007
  • naytoechit88
  • 1500eagle

Team ( 6 )[Winners]

  • sithuhein884
  • hlawgyi
  • virgo.apex
  • fighterpp
  • Jumong0


Team ( 7 )[Evil Fighter]

  • micom_fight
  • kaungkin
  • WanttoKISS
  • phyothusoe
  • amone



Team ( 8 )[Ever Die]

  • SYN1988
  • DL1nkULuv2H8
  • Devillay
  • tayelay
  • chitsu

Team ( 9 )[Big nose]

  • **LIBRA**
  • [cV]_DanGer
  • **helium**
  • vansithu
  • -*DADDY*-



Team ( 10 )[myanmarhero]

  • SnowPhonix
  • fighter1500
  • [cV]_ApRiL
  • firegunstar
  • [CF]Khaw*Gyi
အမွတ္ေပးပံုစံအေနနွင္ ့အသင္းအားလံုးပတ္လည္ကစားရမည္ၿဖစ္သည္......ထို ့ေၾကာင္ ့တစ္သင္းလွ်င္ ( ၉ )ပြဲကစားရမည္ၿဖစ္သည္....ထိုမွအမွတ္အမ်ားဆံုးအသင္း ( ၄ )သင္းကိုထုတ္နွဳတ္ၿပီး....ထိုအသင္း ( ၄ )သင္းမွာထပ္မံပတ္လည္ကစားရမည္ၿဖစ္သည္....ထိုအသင္းေလးသင္းပတ္လည္ကစားၿပီးရရွိေသာအမွတ္
အမ်ားဆံုး ( ၂ )သင္းကို ပထမ၊ ဒုတိယ အေနၿဖင္ ့ဆုမ်ားခ်ီးၿမွင္ ့သြားမည္ၿဖစ္သည္...... နိုင္( ၃ )မွတ္၊ သေရ( ၁ )မွတ္၊ ရွံဳး( ၀ )ပံုစံၿဖင္ ့အမွတ္မ်ားကိုသတ္မွတ္ေပးသြားမည္ၿဖစ္သည္......

    Jul 3, 2011

    Myanmar Gaming Clan Summer Opening Tournument Rules

    Myanmar Gaming Clan's Summer Opening Tournument
    CLAN TOURNUMENT RULES
    1-0 GENERAL
    01-Team မ်ားအားလံုး voice commucation  (Dolby Axon) အသံုးျပဳရန္ ။
    02- Team Leader အား respect ထားရန္ ။
    03- Leader (or) Lt: မ်ားမွ Obsverver အျဖစ္၀င္ၾကည့္ပီး အႏိုင္၊ အရႈံး အတည္ျပဳေပးမည္ ျဖစ္သည္။
    04- Leader (or) Lt: မပါလ်င္ ျပိဳင္ပြဲသည္ တရားမ၀င္ျဖစ္သည္။
    05- ျပိဳင္ပြဲ ၀င္ေၾကးအျဖစ္ 1000 zp အား clan bank သို႔ donate လုပ္ရမည္။
    06- ျပိဳင္ပြဲ အတြင္း ႏိုင္သည္ျဖစ္ေစ ရံႈးသည္ျဖစ္ေစ အျပီးအထိယွဥ္ျပိဳင္ရမည္။
    07-ၿပိဳင္ပြဲ၀င္အသင္းအတြင္းစည္းကမ္းတစ္စံုတစ္ရာေဖာက္ဖ်က္မွဳရွိက ၿပိဳင္ပြဲအားရပ္တန္ ့ၿပီးေဖာက္ဖ်က္ေသာအသင္းမွတစ္သင္းလံုး commit suicide ၿပဳလုပ္ရမည္။
    08-စည္းကမ္းေဖာက္ဖ်က္ေသာကစားသမားမွၿပိဳင္ပြဲအတြင္းမွထြက္ၿပီးစည္းကမ္းနွင္ ့မကိုက္ညီေသာ weapons,characters,item မ်ားကိုလဲလွယ္ရၽ္ ၿပိဳင္ပြဲကိုဆက္လက္ကစားေစမည္ၿဖစ္သည္။
    09- Hacking & Glitching လံုး၀ (လံုး၀) မျပဳလုပ္ရ။
    10- lag jumping, entering boxes/walls မျပဳလုပ္ရ။
    11- မိမိ team leader ၏ strategy & formation အတိုင္းကစားရမည္။
    12-ၿပိဳင္ပြဲအတြင္း Black Market Item weapons မ်ားကိုအသံုးၿပဳခြင္ ့ ၿပဳမည္မဟုတ္။
    13-ၿပိဳင္ပြဲအတြင္းသတ္မွတ္ေပးထားေသာကစားသမားမ်ားအားၿပန္လည္ခ်ိန္းေၿပာင္းေပးမည္မဟုတ္။
    14-ၿပိဳင္ပြဲအတြင္းမိမိအသင္းရွိကစားသမားမွဆက္လက္မကစားလိုရၽ္ထြက္သြားပါကထိုကစားသမားေနရာတြင္
    ကစားသမားအသစ္ၿဖည္ ့တင္းေပးမည္မဟုတ္ပဲ..ထိုအသင္းအားတစ္ေယာက္ေလ်ာ ့အေနၿဖင္ ့ၿပိဳင္ပြဲၿပီးဆံုး
    သည္အထိဆက္လက္ယွဥ္ၿပိဳင္ေစမည္ၿဖစ္သည္။
    15-ၿပိဳင္ပြဲယွဥ္ၿပိဳင္ရန္၅မိနစ္လိုအခ်ိန္တြင္ၿပိဳင္ပြဲ၀င္ကစားသမားမ်ားအားလံုးဂိမ္းအတြင္းသို ့
    စံုညီစြာ၀င္ေရာက္ထားရမည္။
    16-ၿပိဳင္ပြဲစတင္ရန္က်ေရာက္ခ်ိန္ထိမိမိအသင္းရွိကစားသမားမ်ားစံုညီစြာမေရာက္ရွိပါက ၿပိဳင္ပြဲခ်ိန္အား
    အမ်ားဆံုး၁၅မိနစ္ထိေစာင္ ့ဆိုင္းေစၿပီးမွဆက္လက္ကစားေစမည္။အၿခားေသာပြဲစဥ္မ်ားအားပြဲစဥ္ေရႊ  ့ရၽ္
    ကစားေစမည္မဟုတ္။ ၁၅မိနစ္အခ်ိန္အထိမိမိအသင္းမွကစားသမားေရာက္ရွိမလာပါက တစ္ေယာက္ေလ်ာ ့
    အေနၿဖင္ ့ၿပိဳင္ပြဲအားဆက္လက္ကစားရမည္။
    17သတ္မွတ္ခ်က္စည္းကမ္အတြင္းမပါေသာၿပႆနာတစ္စံုတစ္ရာၿဖစ္လာပါက…အသင္းေခါင္းေဆာင္၏
    ဆံုးၿဖတ္ခ်က္အတိုင္းလုပ္ေဆာင္သြားမည္မဟုတ္ပဲ…ဒိုင္မ်ား၏ဆံုးၿဖတ္ခ်က္အတိုင္းဆက္လက္ေဆာင္ရြက္
    သြားမည္ၿဖစ္သည္။


    2-0 SERVER
    UK Server 1 - Channel 8
    UK Server 2 - Channel 8
    UK Server 3 – Channel 8
    UK Server 4 – Channel 8
    3-0 Default Match Times
    1 week 2 matches
    Wednesday(s) @ 11:00 PM RUS Time
    Saturday(s) @ 11:00 PM RUS Time
    4-0 Room Setup
    Max 16 Persons
    [?] Observer (max 6 persons)
    07 Rounds
    Search & Destroy (only)
    Lock/Password Protected (password အား Clan Leader or Lt: မွ သတ္မွတ္ေပးမည္)


    5-0 MAPS
    Blackwindow
    Castle
    Ceyhan
    DesertStorm
    EgaleEyes
    Factory
    Mexico
    Port
    Santoria
    Sub Base
    The Mine
    Compound
    Maps will be announced at the start of each week & specified by Admin.
    6-0 CHARACTERS
    OMOH
    SAS
    SWAT
    7-0 WEAPONS
         GP guns only !
    7-1 Assault Rifles
    AK-47
    AK-74
    Famas
    K-2
    M4A1
    M16
    QBZ-95
    SCAR-Heavy
    SG552
    Steyr AUG A1
    Tar21

    7-2 Sub Machine Guns
    K1A
    MP7
    Micro-GALIL
    P90
    UZI
    7-3 Sniper Rifles
    AWM
    DSR-1
    Dragunov
    M700
    7-4 Machine Guns
    M60
    RPK

    7-5 Shotguns/Rifle
    Dual Desperado
    SPAS-12
    XM1014
    7-6 Secondary
    Anaconda
    Colt1911
    Desert Eagle
    Glock-18
    M9
    P228
    USP
    7-7 Thrown
    Flashbang
    Grenade [Standard]
    Smoke [Standard]
    7-8 Melee
    Knife (only)

    8-0 STANDARD ITEMS
    Bag 3
    Bag 4
    C4 Setup/Defuse
    Expand Grenade [+Slot]

    9-1 Banned Guns
    M12s
    XM8
    SCAR LIGHT
    ZP guns & Black Market item guns.
    Bonus Points Guns
    MP5

    9-2 Banned Characters
    SPOP
    STAR
    GSG9
    SIA
    NAVY SEALS
    9-3 Banned items
    Flash Guard
    Smoke Protection
    Extra Magazines
    Head and Body Armors
    Reduce fall down
    Noise down
    10-0 CHARACTER ITEMS
    Commanding [Rank] Barets will be the ONLY character items permitted.
    11-0 PRIZE




    Jun 26, 2011

    Cross Fire Tricks

     CrossFire Jump Tricks - BlackWidow A Long
    CrossFire Jump Tricks - BlackWidow B Long
    CrossFire Tricks - Ceyhan B Double Doors
     CrossFire Tricks - Ceyhan B Ledge
    CrossFire Tricks - Ceyhan Mid Peek
    CrossFire Tricks - DesertStorm A Long Bypass
     CrossFire Tricks - EagleEye A Billboard
     CrossFire Tricks - Port Bridge Bypass
    CrossFire Tricks - Shneaky Ceyhan Windows
     CrossFire Tricks - SubBase Billboard

    How To Be A Good Sniper Tutorial

    movie မွာပါတဲ ့ Tutorial အတိုင္း Snipe ကိုပစ္ၾကည့္ပါ....Quick Scope နဲ ့ Sniper Player ေကာင္းတစ္ေယာက္ၿဖစ္လာမွာပါ.........
    How To Be A Good Sniper Tutorial-1

    How To Be A Good Sniper Tutorial-2


    Jun 18, 2011

    WOGL-EU Official Rules


    1.0 - General

    1.1 - Important Terms

    WOGL-EU: WOGL-Europe; Class
    Casted: Match streamed on WOGL TV
    Home Team: First team named on match communication thread.

    1.2 - General Policy
    01. Staff will never ask you for your password.
    02. It is mandatory for team leaders to read the rules prior to match play and make sure all of their players abide by the rules.
    03. Breaking any rule may result in disqualifications of rounds, matches or a ban from WOGL.
    04. Users participating in the WOGL-Professional League can NOT participate in the WOGL-Open League or WOGL-European League.
    05. Team or Player names may not contain inappropriate language.
    06. Players may only have ONE NAME CHANGE PER. SEASON. Upon the player name change, they must submit a ticket via. the Help Center informing the administrative staff of the changes. Name change infractions reference 6.4a - In Game [Incorrect Registered Name]
    07. All matches are to be played using the WOGL anti-cheat client running.
    08. Your WOGL forum login will be the same login you use for the WOGL ACS.
    09. Play on the computer you registered the anti-cheat with, they are hardware specific. If you need to reformat your computer or make any adjustments, contact the ACS Staff via the help center.
    10. Rules will be locked from the start of the Season until Playoffs. Any new weapons or items that get released during the Season will not be allowed until the following Season. Changes will only be made if they are mandatory or issues due to game coding and/or pertain to playoffs.

    2.0 - Structure
    2.1 - General [Regular Season]
    01. League play is divided into divisions; Alpha, Bravo, Charlie, etc...
    02. Each participating team will play each other once in the Regular Season; Round Robin.
    03. The number of regular season league weeks is set according the number of participating teams in each division. i.e. Eight teams in each division equals seven regular season weeks.
    04. Teams with an odd number of teams in their division will be handed the minimum of one mandatory bye.
    05. Matches are played in a single map format; two halves per. map including tie breaker matches.

    2.2 - General [Playoffs]
    01. The number of teams to advance into the playoffs is set according to the number of participating divisions.
    02. The opening round of playoffs includes divisional championships and a wild card matchup.
    03. Upon a team loss, the team is eliminated and prohibited from advancing any further into the playoffs; Single Elimination.
    04. Matches are played in Best 2 out of 3 format; 2 Halves per. Map including tie breaker matches.
    05. Playoff seedings will be determined following the close of the regular season, making up the brackets in full.
    06. The final week of playoffs will consist of two matchups; 1st & 2nd Place matchup and 3rd & 4th Place matchup.


    2.3b - Tiered League System - WOGL-EU [Open]

    01. WOGL-EU is an Open Class with unlimited registered slots.
    02. WOGL-EU [Season 03] will consist of EU (European) Teams/Players only.
    03. WOGL-EU will consist of the same amount of pre-season, regular season, and playoff matches as WOGL-P and WOGL-O to keep them in sync. The number of divisions will vary though according to the number of teams that sign up.


    3.0 - Roster(s)

    01. Rosters will consist of a minimum of five players and a maximum of eight players.
    02. It is both teams responsibility to verify the eligibility of all players playing in the match prior to starting or continuing any match play.
    03. Teams must have all five members present in order to start a half.
    04. A team playing with an ineligible player will forfeit every round in which that player played in.
    05. Please have everyone registered with the correct in game name they will be using for their matches. Failure to abide by this rule reference 6.4a - In Game [Incorrect Registered Name]
    06. Substitutions may be made anytime during the match as long as they are an eligible player.
    07. Roster locks will take place week 4 of the Regular Season. All changes must be made 24 hours prior to your match starting. If rosters are not updated with the teams selected substitute by the time of their match, that player is not eligible to play until he has been successfully added onto your teams roster. Any team found making an illegal substitution and having that player play in a match will be disqualified from every round that player participated in.
    08. Players MAY NOT register in multiple leagues. Meaning; WOGL-P players may not play in WOGL-O and vise versa. WOGL-EU players may not play in WOGL-O, and vise versa.
    09. The registered team(s) roster must contain ¾ Rule: 75% of the players registered on the team MUST be of the appropriate region; NA [North America].
    10. At all times, there must be three players from the appropriate region in-game. Failure to abide by this policy CAN be reported for review. i.e. WOGL-O - Three of the five players in-game MUST be registered NA [North American] players.
    11. If a team is found to have been using another player that is playing under a teams player account (CrossFire or WOGL Accounts), he will be deemed as an ineligible player and will be disqualified for every round that user has played in. Further disciplinary actions may be taken at the WOGL Administrations discretion.

    4.0 - Forum
    4.1a - Scheduling [Regular Season]
    01. Use your teams Match Communication thread to schedule match times accordingly. If in the case scheduling is more convenient off-site using messenger, please post a final time and date upon agreement. You MUST post screenshots if in the case the time(s) negotiated on a third party application. Both teams must agree on a time to play their match.
    02. Teams have up to forty-eight [48] hours before default match time to negotiate a match time/date and server. If in the case teams DO NOT come to an agreement within forty-eight hours; a league administrator will lock the match time and both teams will be set to play at the default time.
    03. Teams will have the option of negotiating their server of play however it must be in North American servers (West Coast, Echo, South) to accommodate the best location to play for each team. One half will be played on each teams selected servers.

    03a. Applicable Servers

    • UK Server 3 - Channel 8
    • UK Server 2 - Channel 8

    04. Default Match Times
    WOGL-P Default: Echo Server - Channel 8, Sunday(s) @ 9:00 PM EDT
    WOGL-O Default: Echo Server - Channel 8, Saturday(s) @ 9:00 PM EDT
    WOGL-EU Default: UK Server 3 - Channel 8 Sunday(s) @ 8:00 PM GMT+1

    05. If neither team shows up at default time both teams risk forfeit of the match. All matches are to be scheduled for a time before/during default time.

    4.2a - Reporting
    01a. Team Leaders must post screenshots on their match thread on the WOGL forums after the match being played. Teams have until 00:00 (Midnight) GMT+1 to post screenshots. Please include both halves and state which team has won along with the total rounds for each team. We recommend the use of off-site photo sharing websites; Tinypic, ImageShack, etc...
    01b. Team leaders must submit replays of each half of a match labeling which half the replays are for (EXAMPLE: Team1VSTeam21sthalf) We recommend the use of file uploading sites such as Mediafire or MegaUpload.
    02. The reporting structure MUST be followed as directed in your teams match communication thread.
    03. Teams must wait the minimum of :15 (fifteen minutes) following the scheduled default time before submitting a No Show Report.
    03a. 'No Show' reports MAY NOT be submitted before the default and/or scheduled match time. If in the case the match was scheduled before the default match time, there MUST be a two-party agreement posted in order for the report to be deemed valid. If in the case a team submits an invalid no show report that report will be recorded as invalid and could ultimately result in a forfeit [team].
    03b. When reporting a 'No Show' report, teams must provide a PROPER time-stamp in the the snapshot to prove the screenshot was taken at the appropriate match time; We recommend TimeAndDate.com:

    NA Default Time

    5.0 - In Game
    5.1a - Non Casted


    01. Max 10 Persons
    02. 07 Rounds
    03. Search & Destroy
    04. Able To Join
    05. Locked/Password Protected
    06. 1st person View

    5.1b - Non Casted [Tie]

    01. Max 10 Persons
    02. 05 Rounds
    03. Search & Destroy
    04. Able To Join
    05. Locked/Password Protected
    06. 1st person View

    5.1c - Casted


    01. Max 16 Persons
    02. [
    ] Observer
    02a. Max 6 Persons
    02. 07 Rounds
    03. Search & Destroy
    04. Able To Join
    05. Locked/Password Protected
    06. 1st person View

    5.1d - Casted [Tie]

    01. Max 16 Persons
    02. [
    ] Observer
    02a. Max 6 Persons
    02. 05 Rounds
    03. Search & Destroy
    04. Able To Join
    05. Locked/Password Protected
    06. 1st person View


    5.2a - Match Specifics [Regular Season]

    01. It is the responsibility of the home team to make the room with the correct settings and provide the opposing team with the password (The first team listed in the match communication thread; i.e. Team 01 Vs. Team 02 - Team 01 is the home team).
    02. The home team decides which side (Global Risk or Black List) they will play first.
    03a. Playing a match with the wrong room settings will result in a mandatory restart.
    03b. Following the completion of the first round in the first half, teams MAY NOT call for a mandatory restart for improper table settings. BY commencing you've agreed to the terms of the match and the table that comes with it.
    04. Two halves will be played with both teams switching at halftime.
    05. At the end of the second half, the team with the most rounds won is declared the winner.
    05a. If in the case a map is drawn a tie, Reference 5.1b - Non Casted [Tie]/5.1d - Casted [Tie] for table setup. And the match is played accordingly with two, 5 round half matches until a winner is declared.
    06. For applicable servers please reference Section 4.1a.03a. Applicable Servers
    07. If in the case the table is not made by :05 (five minutes) following the match time, it's the responsibility of the away team to set the table, and correctly.
    07a. Teams [matchup] MUST share the table password. If in the case teams are not responding to whispers and neglecting to share the table password, you MUST provide clear snapshots, attempting to contact your opponents. Failure to share the table password can result in infractions ranging to a team match forfeit and/or player suspensions from league play.
    09. If in the case a team has mathematically won the match [map] set teams may agree to disconnect and begin the next map without finishing the remainder of the rounds.
    09a. If in the case the teams choose to disconnect, the WINNING TEAM MUST press Tab to view the in-game score board to view ALL the player stats in whole including the round count, and screenshot the scoreboard for scoring purposes. If in the case this is not done properly, it could ultimately lead to an infraction(s) thus costing the match. So please be advised, and go about the following actions accordingly.
    10. There is no limit on the number of snipers a team may carry.

    5.2b - Match Specifics [Playoffs
    ]
    01. It is the responsibility of the home team to make the room with the correct settings and provide the opposing team with the password (the first team listed in the match communication thread; i.e. Team 01 Vs. Team 02 - Team 01 is the home team).
    02. Matches are played in the Best 2 out of 3 map sequence; The winning team is that whom wins two maps in whole.
    02a. The league staff chooses the third, and tie breaking map. This map will be announced at the opening of each week.
    03. The home team decides which side (Global Risk or Black List) they will play first.
    04. Playing a match with the wrong room settings will result in a mandatory restart.
    05. Two halves will be played with both teams switching at halftime.
    06. At the end of the second half, the team with the most rounds won is declared the winner.
    06a. If in the case a map is drawn a tie, Reference 5.1b - Non Casted [Tie]/

    5.1d - Casted [Tie] for table setup. And the match is played accordingly with two halve matches until a winner is declared.
    07. If in the case a team has mathematically won the match [map] set teams may agree to disconnect and begin the next map without finishing the remainder of the rounds.
    07a. If in the case the teams choose to disconnect, the WINNING TEAM MUST press Tab to view the in-game score board to view ALL the player stats in whole including the round count, and screenshot the scoreboard for scoring purposes. If in the case this is not done properly, it could ultimately lead to an infraction(s) thus costing the match. So please be advised, and go about the following actions accordingly.
    08. There are no limits on the number of snipers that can be used.

    5.2c - Match Specifics [All Star]
    01. It is the responsibility of the administrative team [WOGL] to make the room with the correct settings and provide the opposing team with the password (the first team listed in the match communication thread; i.e. Team 01 Vs. Team 02 - Team 01 is the home team).
    02. The home team decides which side (Global Risk or Black List) they will play first; Home team is led by the leader of the Season finals.
    03. Playing a match with the wrong room settings will result in a mandatory restart.
    04. Two halves will be played with both teams switching at halftime.
    05. At the end of the second half, the team with the most rounds won is declared the winner.
    05a. If in the case a map is drawn a tie, Reference 5.1b - Non Casted [Tie]/5.1d - Casted [Tie] for table setup. And the match is played accordingly with two halve matches until a winner is declared.
    06. There are no limits on the number of snipers that can be used.
    07. The server is chosen by the Administrative team [WOGL].

    5.3 - MAPS
    • BlackWidow
    • Castle
    • Ceyhan
    • DesertStorm
    • Downtown
    • EagleEyes
    • Mexico
    • Port
    • Santoria
    • Sub Base
    • The Mine
    • Factory

    * Maps will be announced at the start of each week, excluding Playoffs.

    5.4 - CHARACTERS
    • OMOH
    • SAS
    • SWAT

    5.5 - Approved Weapons & Equipment
    5.5 - Approved Weapons & Equipment
    5.5a - WEAPONS

    Primary Weapons:

    AK47
    AK74
    K2
    Famas
    M4A1
    M16
    QBZ-95
    SCAR-Heavy
    SG552
    Steyr AUG A1
    Tar21

    Sub Machine Guns:
    K1A
    MP5
    MP7
    Micro-GALIL
    P90
    Uzi

    Sniper Rifles:

    AWM
    DSR-1
    Dragunov
    M700

    Machine Guns:
    M60
    RPK

    Shotguns:

    SPAS-12
    XM1014

    Secondary Weapons:

    Desert Eagle
    Anaconda
    P228
    USP

    Throwing Weapons (Basic)
    • Grenade
    • Flashbang
    • Smoke

    Melee Weapons
    • Knife

    Backpack
    • No. 1
    • No. 2
    • No. 3
    • No. 4

    Others
    • C4 Installment Breaking Kit
    • Expansion of Throwing Weapon Slot

    * Sprays and all other Character items are not allowed.*

    5.6a - C4 Installment

    It's allowed to be planted everywhere that the Global Risk team is able to view the bomb and defuse from, but C4 installment using boosting is prohibited.
    5.6b - Weapon Change
    Players may change their weapon through their backpacks when available and if need be; leaving the game to switch and returning for the next round.
    5.6c - Boosting/Booster/Model Stacking
    ANY/ALL boosting and player model stacking is disallowed. Players/Teams caught using boosts or reaching points in maps where boost/stacking is mandatory; the players (or team) involved will receive an infraction accordingly. Reference Section 6.2 - In Game [Glitching/Unapproved Boosts/Exploits].
    5.6d - Double-Jumping
    The use of double-jumping is allowed.
    5.6e - Bunnyhopping
    The use of bunnyhopping is allowed.

    5.9 - Glitching:
    The use of exploiting positions and/or advantages over your opponent(s) unintended for the play of game are prohibited. Examples such as triple jumping, lag jumping, entering boxes/walls/rooftops, etc, will not be tolerated and ordered with an infraction accordingly; Reference Section 6.3 - In Game [Glitching/Unapproved Boosts/Exploits]

    5.10 - Etiquette:

    Good sportsmanship is expected at all times. Insulting, racism and excessive swearing will not be tolerated. Players can and will be suspended or banned over in-game conduct for unsportsmanlike conduct. PROPER documentation/reporting must be taken or the report WILL NOT be deemed valid. Examples of unsportsmanlike conduct include excessive and unnecessary shooting of fallen opponent bodies, rude actions towards fallen opponent bodies, dancing on fallen opponent bodies, etc.. The frag is sufficient enough. Excessive gloating may be deemed inappropriate. The system of infractions varies with the level of the action(s), prior infractions, etc... Infractions span from a warning, one [league] week suspension, one [league] month suspension to a full season suspension. We promote a mature and professional atmosphere; Present yourselves in that very manner all while enjoying the competitive nature of this game.

    6.0 - Infractions
    6.1a - WOGL-EU Forfeit System
    In the case a team is served excessive forfeits their team will be served infractions accordingly;
    • All teams that are registered must participate in their pre-season matches. Teams that do not play in their pre-season matches without
    letting WOGL know for a legitimate reason, will be removed from league play for inactivity.
    • Three (3) Season Forfeits is an automatic removal from WOGL-EU in the following season, forfeiting their current points for the present season, preventing them from advancing into the current seasons playoffs.
    • Four (4)-Seven (7) Season Forfeits is an automatic removal from WOGL-EU in the following season, forfeiting their current points for the present season, preventing them from advancing into the current seasons playoffs. The team will also be placed on a season probational period.

    6.2 - In Game [Unapproved Weapon/Item/Character]
    Players caught using an unapproved weapon, item or character in game will not be credit with the round win for any of the rounds he/she has the the weapon or item equipped. If in the case a player has to exit game in order to remove the weapon, item or character he/she must wait until the round has crossed over the two minute mark to assure no chance of respawn.

    6.3 - In Game [Glitching/Unapproved Boosts/Exploits]
    Bans and suspension vary according to the severity of the issue. This will be at the discretion of the league and tournament officials.

    6.4a - In Game [Incorrect Registered Name]

    Player(s) playing in game under an incorrect player name will receive an infraction for each round they've played; Scoring the round(s) for the opponents.
    6.4b - In Game [Incorrect Player: Region]
    Failure to abide by rule 3.0 - Rosters will result in a round overturn for each round an inapplicable player is present in game.

    6.5 - In Game [Unsportsmanlike Conduct]

    Bans and suspension vary according to the severity of the issue. This will be at the discretion of the league and tournament officials. Ranging from a warning, one [league] week suspension, one [league] month suspension to a full season suspension.

    7.0 - Media

    When you register on WOGL, you've agreed to the terms and policies that come with the organization and its' partners. WOGL and partners hold the right(s) to broadcast a match on their terms. Failure to abide to the match terms will result in an automatic match infraction; Ultimately costing the match. With the standard broadcast comes the 'Warrooms' in the hosted Ventrilo. Teams DO NOT have to use them for communication purposes, but they MUST be present in their rooms. Teams may mute their sound in the WOGL hosted Ventrilo, but their microphone bindings CAN NOT be muted. Ultimately denying the cast and all that could be deemed hindering with the scheduled event and unsportsmanlike and served infractions accordingly.

    8.0 - WOGL: Anti-Cheat Guidelines and Information

    8.1 - WOGL Anti-Cheat Client Mandatory Use.
    World Online Gaming League.LLC and ScimSpot.LLC have partnered to develop the official "WOGL Anti-Cheat" client. The WOGL Anti-Cheat client is mandatory for all WOGL events, including but not limited to the following; matches, playoffs and finals.
    In order to use the anti-cheat client, you're required to have an registered account at WOGL.ORG. To register and account, please visit the following link; (WOGL - Register). Once you have verified and activated your account via hyperlink URL in confirmation email, you will then be granted access rights to use the anti-cheat client. Please note, the anti-cheat system has added security to prevent the act of ringing (smurfing) in WOGL events.
    Users are required to use the anti-cheat client during the entirety of all WOGL events, including but not limited to the following; matches, playoffs and finals. Users that experience any issues operating the anti-cheat client are required to submit an Help Center Ticket and provide the details pertaining to the issue. Any user that cannot run the anti-cheat client due to operating issues, is NOT allowed to participate in ANY WOGL events.
    It is the sole responsibility of each user to ensure his / her client is up-to-date, and operating before the start of WOGL events.
    All data generated by the anti-cheat client is required to be held by the user for no less than two (2) weeks. Failure to provide anti-cheat related files when requested by WOGL staff can result in user suspensions, forfeiture of matches and user related bans.

    8.2 - WOGL Strict and Unique Anti-Cheat Policy

    World Online Gaming League.LLC operate on an strict zero tolerance policy relating to the use and/or possession of cheats and third party related tools pertaining to cheats.
    If a users is found to be cheating and/or possession of cheats in WOGL events, including but not limited to the following; matches, playoffs and finals, their team shall forfeit the event, and the said user will automatically be removed the team's roster. WOGL events played and won within the specific event, with that particular user participating, shall result in matches being overturned (wins converted to forfeits).
    It's the sole responsibility of the user, NOT WOGL to ensure the computer system that is used for playing in WOGL events is maintained in an cheat free manor, this includes the borrow/renting of systems to play from.

    8.3 - Third Party Add-ons and Game Modifications
    WOGL does not, and will not allow modifications made to the game client in anyway unless otherwise stated (official event endorsed modifications). This includes but not limited to the following; changes of player skins, scripts (or macros of any form), or third party software that changes the game client in any way. Any user caught violating this rules will forfeit their teams match and will be subject to further disciplinary actions (user banning). The game is to be played as its original installation and updated in accordance with official patches released by its publisher.

    8.4 - Additional Information
    01. Teams caught cheating, hacking, “glitching”, or abusing in-game mechanics in any way will be locked from playing matches and/or removed from WOGL.
    02. If you suspect a team of cheating please play the match until its conclusion.
    03. All disputes and cheat accusations must be submitted through the help center.
    04. WOGL will not take action regarding members who are accused of cheating in non WOGL matches.
    05. Make sure to verify anyone who contacts you claiming to be WOGL Staff with our official Staff Page.
    06. Player's found to have "Cheat Making" / "Cheating" utility's will also be banned from WOGL. For example, any injectors or memory editing software such as "Cheat Engine".

    Any player previously banned that is caught playing for a team during the WOGL season under an alias
    name will cause the complete team and players to be suspended for 1 season. If it is found that the team knew the player was a banned player the team could possibly face being permanently banned.

    8.5 - Infraction System
    8.5a - League Disclaimer
    If a player has been found to have not run the AC client while participating in

    WOGL match play:
    • 1st Offense: One Week Suspension
    • 2nd Offense: One Season Ban
    • 3rd Offense: Permanent Ban